A football management game on the TON blockchain
Build your virtual club, buy real players, compete in 3D matches and earn real income
SHOOTMINER is a football management game built on the TON blockchain that combines traditional sports management with a Web3 economy.
Players can build their own virtual football club, buy real players, compete in 3D football matches and earn real income through an innovative dual-token economic system.
Experience football gameplay with a distinct style and Three.js graphics
Purchased players appear on the pitch with their real name and number
ShootMiner (game token) + GEM (governance/airdrop token)
League, leaderboard, the 40-stage Arena and Kick-off battles
Real asset flow through TON Connect
Distribution of 40 billion tokens over 4 quarterly seasons
| Position code | Position name | Bonus |
|---|---|---|
| GK | Goalkeeper | 100% |
| LB | Left back | 100% |
| RB | Right back | 100% |
| LM | Left midfielder | 100% |
| RM | Right midfielder | 100% |
| LF | Left forward | 100% |
| RF | Right forward | 100% |
Base power = sum of each player's real power
Final power = base power × (1 + coach bonus) × (1 + stadium bonus)
| Level | Bonus | Multiplier |
|---|---|---|
| 1 | +10% | 1.1× |
| 2 | +25% | 1.25× |
| 3 | +50% | 1.50× |
| 4 | +80% | 1.80× |
| 5 | +120% | 2.20× |
| 6 | +160% | 2.60× |
| Level | Bonus | Multiplier |
|---|---|---|
| 1 | +10% | 1.10× |
| 2 | +30% | 1.30× |
| 3 | +100% | 2.00× |
| 4 | +150% | 2.50× |
| 5 | +230% | 3.30× |
| Level | Name | Icon | Power | Price (ShootMiner) |
|---|---|---|---|---|
| 1 | Beginner | 🔵 | 1 | 100 |
| 2 | Amateur | 🟢 | 5 | 1,000,000 |
| 3 | Professional | 🟡 | 14 | 5,000,000 |
| 4 | World-class | 🟠 | 25 | 15,000,000 |
| 5 | Legendary | 🔴 | 40 | 40,000,000 |
Income per second = 10 ÷ total team power
Income is credited every 20 seconds via a Cron Job
| Level | Cap increase | Price |
|---|---|---|
| 1 | +20,000 | 1,000,000 |
| 2 | +100,000 | 2,000,000 |
| 3 | +500,000 | 5,000,000 |
| 4 | +1,000,000 | 20,000,000 |
| 5 | +2,000,000 | 50,000,000 |
| Number of users | Top players | GEM | ShootCoin | TON |
|---|---|---|---|---|
| 50 - 500 | 10 users | 110 | 55M | 5.5 |
| 500 - 5,000 | 20 users | 50 | 110M | 11 |
| 5,000 - 20,000 | 50 users | 100 | 300M | 35 |
| 20,000 - 100,000 | 500 users | 400 | 2B | 140 |
| Over 100,000 | 1000 users | 2000 | 5B | 1500 |
| Stage | 1-5 | 6-10 | 11-15 | 16-20 | 21-25 | 26-30 | 31-35 | 36-40 |
|---|---|---|---|---|---|---|---|---|
| AI difficulty | Gradual increase from level 1 to level 20 | |||||||
| Base reward | 1000 | 2000 | 3000 | 4000 | 5000 | 6000 | 7000 | 8000 |
Resets every Sunday — each win unlocks the next stage
| Entry amount | AI level | Result |
|---|---|---|
| 500 | 6 |
Win: 2× the amount Draw: the amount is returned Loss: the amount is lost |
| 1,000 | 10 | |
| 2,000 | 14 | |
| 5,000 | 17 | |
| 10,000 | 20 |
1 TON ⇒ 10,000,000 ShootMiner
1 TON ⇐ 100,000,000 ShootMiner
One-way, irreversible conversion
| Category | Cliff | Release period | Total period |
|---|---|---|---|
| Development team | 12 months | 24 months | 36 months |
| Advisors | 4-8 months | 12-18 months | 16-26 months |
| Public sale | None | 6-18 months | Up to 18 months |
| Community / airdrop | None | 4 seasons + Claim | 12 months |
| Ecosystem | 6 months | 30 months | 36 months |
| Liquidity | None | At TGE | At TGE |
| Treasury | 6 months | 30 months | 36 months |
User share = (10B × user's GEM) ÷ total GEM
Users begin activity and earning points
Activity closes at the end of the third month
User data is recorded
Eligible users are announced
15 days to claim the tokens
Mandatory Telegram authentication
Telegram-Init-Data is verified on all APIs
CORS, parameterized queries, DB transactions
TON Connect, TXID verification
Minimum 1 TON, maximum 50 TON, fee 2% + 0.1 TON
Mandatory Telegram authentication
Our path to building the next generation of the football gaming ecosystem on the TON blockchain.
https://t.me/Shootmainerappbot?start=ref_{userId}
By combining a football management game, 3D matches and a Web3 economy, SHOOTMINER offers a unique gaming experience. We have designed a sustainable ecosystem that allows players to: