Version 1.0 | 2026

SHOOTMINER

A football management game on the TON blockchain

Build your virtual club, buy real players, compete in 3D matches and earn real income

0 Billion tokens
0 Arena stages
0 Airdrop seasons

What is SHOOTMINER?

SHOOTMINER is a football management game built on the TON blockchain that combines traditional sports management with a Web3 economy.

Players can build their own virtual football club, buy real players, compete in 3D football matches and earn real income through an innovative dual-token economic system.

Sports management simulation
3D football matches
TON-based economy
Passive mining
3D game preview

Project Vision

  • Experience football club management
  • Upgrade their club and progress in the game
  • Take part in exciting competitions
  • Earn real economic returns through in-game activities
  • Take part in project governance and community decisions

Key Features

3D Matches

Experience football gameplay with a distinct style and Three.js graphics

Player Name System

Purchased players appear on the pitch with their real name and number

Dual-Token Economy

ShootMiner (game token) + GEM (governance/airdrop token)

Competitive Modes

League, leaderboard, the 40-stage Arena and Kick-off battles

TON Integration

Real asset flow through TON Connect

Seasonal Airdrop

Distribution of 40 billion tokens over 4 quarterly seasons

Game Structure and Mechanics

Club System

Lineup Structure

  • Starting lineup7 players
  • Bench4 players
  • Total capacity11 players
GK
LB
RB
LM
RM
LF
RF

Position System

Position codePosition nameBonus
GKGoalkeeper100%
LBLeft back100%
RBRight back100%
LMLeft midfielder100%
RMRight midfielder100%
LFLeft forward100%
RFRight forward100%
Wrong-position penalty: a player in the wrong position produces only 50% of his power | Bench: bench players produce only 1 unit of power

Team Power Calculation

Base power = sum of each player's real power

Final power = base power × (1 + coach bonus) × (1 + stadium bonus)

Coach System

LevelBonusMultiplier
1+10%1.1×
2+25%1.25×
3+50%1.50×
4+80%1.80×
5+120%2.20×
6+160%2.60×

Stadium System

LevelBonusMultiplier
1+10%1.10×
2+30%1.30×
3+100%2.00×
4+150%2.50×
5+230%3.30×

Player System

Player Levels

LevelNameIconPowerPrice (ShootMiner)
1Beginner🔵1100
2Amateur🟢51,000,000
3Professional🟡145,000,000
4World-class🟠2515,000,000
5Legendary🔴4040,000,000

Mining System

Income Formula

Income per second = 10 ÷ total team power

Income is credited every 20 seconds via a Cron Job

Bank and Vault System

  • Default cap10,000 units
  • Maximum safes5 safes

Safe Levels

LevelCap increasePrice
1+20,0001,000,000
2+100,0002,000,000
3+500,0005,000,000
4+1,000,00020,000,000
5+2,000,00050,000,000

Competition System

League Mode

Win3 points + 2,000 coins
Draw1 point + 500 coins
Loss0 points

Weekly League Leaderboard Rewards

Number of users Top players GEM ShootCoin TON
50 - 50010 users11055M5.5
500 - 5,00020 users50110M11
5,000 - 20,00050 users100300M35
20,000 - 100,000500 users4002B140
Over 100,0001000 users20005B1500

Arena Mode — 40-Stage Map

Arena map
Stage 1-56-1011-1516-20 21-2526-3031-3536-40
AI difficulty Gradual increase from level 1 to level 20
Base reward 1000200030004000 5000600070008000

Resets every Sunday — each win unlocks the next stage

Kick-off Mode (Betting)

Entry amountAI levelResult
5006 Win: 2× the amount
Draw: the amount is returned
Loss: the amount is lost
1,00010
2,00014
5,00017
10,00020

Energy System

30 Starting energy
30 Maximum energy
30 Minutes / recovery
1 Cost per match

Dual-Token Economic System

ShootMiner

Game token
  • Buy players and safes
  • Enter Kick-off matches
  • Convert to GEM and TON
  • Earn through mining and matches

1 TON ⇒ 10,000,000 ShootMiner

1 TON ⇐ 100,000,000 ShootMiner

GEM

Governance / airdrop token
  • Determine the share of the next airdrop
  • Convert from ShootMiner (1,000,000 = 1 GEM)
  • Convert from TON (1 TON = 10 GEM)
  • Task rewards

One-way, irreversible conversion

SHOOTMINER Token Allocation

Total supply 100,000,000,000 SHOOTMINER

Token allocation chart

Allocation details

Community / airdrop 40% — 40B
Development team 20% — 20B
Ecosystem 15% — 15B
Project treasury 8% — 8B
Liquidity 7% — 7B
Advisors 5% — 5B
Public sale 5% — 5B

Vesting schedule summary

CategoryCliffRelease periodTotal period
Development team12 months24 months36 months
Advisors4-8 months12-18 months16-26 months
Public saleNone6-18 monthsUp to 18 months
Community / airdropNone4 seasons + Claim12 months
Ecosystem6 months30 months36 months
LiquidityNoneAt TGEAt TGE
Treasury6 months30 months36 months

Seasonal Airdrop Program

Eligibility

  • Play at least one match
  • Hold GEM tokens

Calculation formula

User share = (10B × user's GEM) ÷ total GEM

Anti-Sybil

  • Checking accounts created within a single day
  • Checking real activity (not just registration)
  • Checking the age of the Telegram account
  • Checking real TON purchases
  • Checking automated referral accounts
  • Minimum activity threshold (10 matches)

Seasonal airdrop cycle

01
Season start

Users begin activity and earning points

02
Season end

Activity closes at the end of the third month

03
Snapshot

User data is recorded

04
Results announced

Eligible users are announced

05
Claim

15 days to claim the tokens

Security Measures

Account security

Mandatory Telegram authentication

Authentication

Telegram-Init-Data is verified on all APIs

Backend security

CORS, parameterized queries, DB transactions

Wallet security

TON Connect, TXID verification

Withdrawal security

Minimum 1 TON, maximum 50 TON, fee 2% + 0.1 TON

Anti-bot

Mandatory Telegram authentication

Risks

Market risk: token price volatility
Regulatory risk: changes in laws
Technical risk: contract bugs
Competitive risk: entry of new competitors

Project Development Path

SHOOTMINER
PLAY  •  EARN  •  BUILD

PROJECT ROADMAP

Our path to building the next generation of the football gaming ecosystem on the TON blockchain.

Listing and Referrals

DEX listing

  • Target DEXesSTON.fi, DeDust, TonSwap
  • Trading pairSHOOT/TON
  • Estimated timingLess than 1 month after TGE

Referral system

  • Rewards for inviters
  • Referral stats in the Tasks section

Legal Disclaimer

  • This game is an entertainment game and does not guarantee any financial profit
  • In-game tokens (ShootMiner, GEM) have no monetary value until listed on an exchange
  • Participating in the game means accepting its rules
  • Users must comply with the local laws of their country
  • The project reserves the right to change rules and mechanisms
  • There is no guarantee of an airdrop or of a listing on any specific exchange
  • Tax matters are the user's responsibility

Conclusion

By combining a football management game, 3D matches and a Web3 economy, SHOOTMINER offers a unique gaming experience. We have designed a sustainable ecosystem that allows players to:

Enjoy the game
Earn income
Take part in governance
Own digital assets
Develop their club